Writing on things that interest me.

All of my thoughts from previous blog iterations collected in one place.

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

7 months

huddled

puns

signs

problems

twitter

love

mom

mom

debtclock

blink

fooled

rorshach

things

Backfire

Free at Last

24 Weeks

Failure

20 Weeks

Hibiscus

Sisters

Sheeeeee...

Vagaries

Candygram!

KeithFancy

Touchdown!

Hello Desk!

Moving in